Rainy water made me work on OCTGN! Lots of progress, although I’m unfortunately not ready to publish it.
In the “nice but not very noticeable” category:
- Pictures handling is a lot better, faster, and shouldn’t freeze the UI anymore (could happen when loading a lot of images at once, e.g. when revealing your whole library for the first time).
- I hope that I have fixed some keyboard shortcuts and disabled menus issues (you usually had to click on the table to fix them).
Now for the “long overdue” category: I’ve completed the new group window. It looks exactly like the existing one, but with this “toolbar” on top:

You can still close the window with the red X at the top right. It basically does that: it closes the window. Nothing more. Now recognizing that most games require you to shuffle after peeking inside your piles, there’s a shortcut to close and shuffle in one click. Speaking about that: the “Show to > me” non sense is gone as well. When you look at cards they are automatically revealed and hidden when you close the window.
Now, what are those mysterious 1,2,3 and A-Z buttons? Obviously there’s still some work required on their look!
The 1,2,3 view mode is exactly what we have today: all cards ordered according to their position in the pile. You can drag and drop from and to this view.
The A-Z mode is all cards ordered and grouped by name. A picture being worth a thousand words:

It’s ideal to quickly see everything there is in your opponent’s deck, or search for something in your own! You can even use move shortcuts or drag cards by the count label on them. If you do that, all cards with that name are moved. Quick example: you want to remove all “Giant Growth” from your opponent’s library. Put your mouse on the Giant Growth “x4″ label and hit “Del” key. Done.
Finally, if you still need help looking for cards, there’s the new “Search cards” box. Type anything in there and the view is filtered to only display matching cards (and automatically switch to A-Z mode). All texts on the card are searched, so it also works if you want to see only “Basic Land”, “Goblin” or “Plainswalk” cards. Game authors can exclude some card properties from this search by applying the new ignoreText=”true” attribute to them (e.g. exclude flavor text or copyright line). Hint: ESC key quickly empties this box if you want to see everything again.
Those are excellent improvements and I’m excited to share them with you! Unfortunately I still have a bit of work to do:
- The buttons aren’t skinned properly (very minor);
- The Top X and Bottom X feature, while mostly coded, needs to be completed and properly tested;
- I still want to rework some contextual menus a bit;
- (Probably not in next update?) I’d like to review the way one moves card to the bottom of a pile.
That’s not much (except maybe the last bullet) so you can expect an update as soon as I work on it again (yeah I know…)!
Enjoy the summer if you are lucky enough to have nice weather!