About

Welcome!

This blog discusses the development of OCTGN.net 3.0, the next version of OCTGN. OCTGN is software to play collectible card games online, whose home is at www.octgn.info. It’s the place where to start.

Disclamer: this blog may show screenshots of various games in progress, e.g. Magic the Gathering, Blue Moon, VS Realms, and others. Those games are the sole property of their respective copyright owners. OCTGN is a generic software that allows you to play any game. To make sensible testing, we have to develop and test OCTGN with various kind of games. But the OCTGN team does not encourage copyright infringment, and will never make available any data illegally. So don’t bother asking 😉

 

Some Neat Links

Some Links
Github Page: https://github.com/kellyelton/OCTGN
OCTGN Site: http://www.octgn.info
IRC: irc.freenode.net:6667/#octgn
Mailing List: http://groups.google.com/group/octgn-dev
Twitter: https://twitter.com/#!/octgn_official

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18 Comments on “About”

  1. Terry Detrie Says:

    I have a logistical question for you. When a Magic set is first put on Gatherer, a few days later someone posts an unofficial patch, thanks to the handy create-your-own cardset utility. The problem is, these folks often make errors that range from simple spelling errors to incorrect mana cost to (at worst) incorrect card IDs. When fork’s “official” patch finally comes out, many in the community keep the original patch, leaving us with two (or more) versions of the same cardset.

    The implication: In OCTGN1, when two players with different patches meet, sometimes (why this is intermittent I can’t fathom–some bug I guess) one or both players will not see the other players permanents correctly. For instance I’ll start by playing a Swamp, and my opponent asks Wrath of God? One additional symptom of this bug is that the decksize appears to be 2x actual to the opponent.

    While I would love for this bug to be fixed in OCTGN1 (if you could forward this to the main programmers in OCTGN1 I would appreciate it), I understand this may not be a practical use of resources. I do want to make sure this bug isn’t repeated in OCTGN2, whether it be smarter communication between two players’ modules and/or some sort of game indication that card IDs do not match (ideally with option of listing cards that do not match), or some other fix I haven’t thought of.

    Thanks for your time and keep up the good work.

  2. jods Says:

    We’ve given some thoughts about this recurring problem. No solution is really decided yet, but one idea floating around is to have signed games, which prevent the creation of patches for this game by others than the game creator.

    Of course, the game would not really prevent you to import other card sets, but it would strongly advise you against doing so.

    Additionnally, the game may perform some kind of hash-check at the beginning to be sure that both players are using the same definitions.

    Thanks for the comment,
    jods


  3. Hello I would like to speak to someone about puting a signed cardset on OCTGN of all 3 sets of Mystical Empire

  4. jods Says:

    You would want to speak to me 😉

    I am contacting you by e-mail.
    If the e-mail you entered was incorrect, please post again.

  5. TimC Says:

    I’m a journalist for goodgamery, the premier Magic humour and article site on the net. I’m wondering if you’d be willing to answer a few questions? I’m writing a piece about free online alternatives to MTGO and I’d love to talk.

  6. jods Says:

    @TimC:
    I sent you a mail.

  7. Incantus Says:

    Hey Jods,

    I’m the author of Incantus (http://www.youtube.com/watch?v=n3GKozbEfEA), another 2 player online TCG. I heard that OCTGN is open source, and I was wondering if you’ve thought about how to avoid people playing with binaries that they modify and compile themselves (ie how do you plan on preventing cheating)? Drop me a mail if you get a chance.

  8. jods Says:

    @Incantus: I sent you a mail

  9. P-O Says:

    How’s the 2.0 going ? Where it’s at ? What changes can be expected ?

  10. jods Says:

    Well. The 2.0 is shaping up nicely and an alpha 2 release will be available this summer.

    If you want to know more about changes/progress, just keep reading this blog as I’m posting pretty much everything relevant. Last update was five days ago, so the news are quite fresh.

  11. the snare Says:

    I’m really enthused about this program you are making, looks like you are putting in a lot of work and it will come out while well. Is there anywhere I can download the alpha though? I guess this blog is also a work in progress which will develop into a fully fledged site on OCTGN. I was given the link from here on this forum:

    http://www.magic-league.com/phpBB/about8442-15.html

    You’ll see it pretty old, back in January, and now it’s July, but I think you could kind of improve this site. A FAQ would be nice. The most burning question I have is: Will this include automated rules checking like in magic online? I think that’s a big advantage as opposed to an actual magic game with physical cards. You can’t forget in MTG to untap, about triggered abilities that happen when something else does, what your life total is, or anything else that could be forgotten that the computer would be able to keep track of. I really like magic and I’d give you a monthly paypal donation to develop the game if you want, that’s how I value it. Add rules check (although it would take a long time and a lot of effort) and you’ve got it!

  12. jods Says:

    The blog is just that: a blog. It’s not going to evolve into anything else 😉
    On the other hand I hope we’ll get a new web site to host O2 soon.

    I’m sorry to disappoint you, but O2 will not have any rule-checking. This has been a choice made a long time ago for OCTGN and I’ll stick with it.

    Thanks for the comment!
    -jods

  13. Chris Says:

    I’m using Linux. I should be able to run OCTGN one way or another — Wine, Mono, cross-compile — but I don’t know where to get it.

    How can I download the latest version of OCTGN without using ClickOnce? It can be compiled or source.

  14. jods Says:

    OCTGN is built on top of WPF, so you’ll have no luck with Mono or cross-compilation.

    I’m not sure about Wine.

    What works quite well I’ve heard is using some real virtualization, like Sun VirtualBox, or Parallels on a Mac. But then, the ClickOnce link would work fine, doesn’t it?

    This is totally unsupported but you can try this link: http://www.octgn.net/octgn-client/OCTGN-0.6.zip
    Uncompress anywhere, there’s nothing to install.


  15. i would really love to play card games, it is also a very addictive game ~~`

  16. Bryant Says:

    I simply wanted to leave a quick thoughts to mention that the website was awesome. I discovered it on google seek after experiencing lots of other information which was not really related. I was thinking I might find this much earlier considering how excellent the content is.


  17. I was wondering if another ccg could use your system. We have an OverPower online game but its quite dated, would love to have a new home for it. I have all available items to the game, just need to be pointed in the right direction and a slight push. We still have a large underground community that still plays.


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